Universal Network Engine

Make your projects you developed with Unity online.
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Features and Benefits

Just focus on your project. Leave the Server-Network work to UNetEngine

High Performance

UNetEngine was designed to be as fast, efficient and as powerful as you could ever need. Our multithreading expertise helps you take advantage of every CPU core and thread in your servers.

Unlimited CCU

UNetEngine has no CCU limits. Scale to thousands of players without worrying about CCU restrictions.

Extremely Low Overhead

UNetEngineoverhead can go as low as just 3 bytes on UDP.

Full TCP & UDP Support

UNetEngine introduces bi-channel communication allowing you to mix and send UDP and TCP messages quickly and reliably depending on your needs.

Embedded or Standalone

UNetEngine provides support for both Unity embedded and standalone servers allowing you to take advantage of existing Unity features or push for extreme performance with a standalone build.

Flexible

UNetEngine is a message passing framework. It doesn’t provide opinionated ways of doing things or try to force you into a programming paradigm that doesn’t fit your needs

Authoritative

UNetEngine servers are fully authoritative. They own the communication and control exactly what the client can and cannot do on your system. You write the logic, UNetEngine will handle the messaging.

Scalability

With UNetEngine’s state of the art server clustering, you can build a backend capable of seamlessly scaling with your player base.

Loves your protocol

Got a favourite low level networking library you want to continue using? Swap out UNetEngine’s Bichannel Network Listener for any library you like.

Deep Metrics

Built in support for Prometheus metrics means you can directly integrate with your existing metrics and monitoring solution like Grafana or Datadog.

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